3/2/2024 0 Comments Sketchup vr viewer![]() ![]() I post the import/export options along with all the extensions:ģDS (*.3ds) - 3DXML (*.3dxml) - ACIS (*.sat) - Collada (*.dae) -CTM (*.ctm) - DWF (*.dwf *.dwfx) - DWG (*.dwg *.dwxf) - FBX (*.fbx) - gITF Importer (*.gftf *.glb) - IFC (*.ifc) - IGES (*.iges*.igs) - Inventor (*.iam *.ipt) - JT (*.jt) - OBJ ('.obj) - OSG (*.osg) Parasolid (*.x_b*.x_t *.xmttxt *.xmt_bin) - PDF (*.pdf) - PRC (*.prc) - Rhino (*.3dm) - SimLab Archive (*.zim) - SimLab Composer (*.sim) - SimLab Composer Package (*.zim) - SimLab VR Package (*.vrpackage) - Simulation (*.json) - SketchUp (*.skp) - SolidEdge (*.asm *.par *.psm) SolidWorks (*.sIdasm *.sldprt) - STEP (*.step *.spt ) - STL. Good morning, sorry I didn't answer earlier but work calls even on Saturdays! ![]() Sorry I can't answer you with knowledge, but as I said I am learning "in the field", yet there should be no difference between vr mode in desktop and oculus then. Light too strong (yet the strength of light and solo is only 20%) so I lower it, but the result doesn't change much: vrpackage and put them into Simlab vr viewer I see it like this: This is the project on Sketchup, which I then take to Simlab composer: Īnd here's how I see it on Composer, with the sun enabled and HDR on:Īnd finally, using it the Vr viewer Desktop mode, I see this, which I like, despite having to learn well how to play with materials:īut when I then extract it into. ![]() I am not an expert and I am learning on my own, I just started a few days ago with oculus go and Simlab, so I prefer to send you some images: I don't do The lightbaking (am I wrong? because when I do it everything turns completely black), but it is done by Simlab composer, I haven't played with sketchup for a looong time. I'm not sure of the entire workflow, but my first incination is to start here for troubleshooting. Realtime light models may not be coming across? ![]()
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